Silent

Silent Hill 2 Remake – How to Unlock The Grand Market Keypad On Neely Street

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Bloober Team’s take on Silent Hill 2 is pretty faithful to the original, but it slips in lots of new puzzles and secrets to find as you make your way through James Sunderland’s story. One of the first you’ll come across is a grocery store, Grand Market on Neely Street, just north of Neely’s Bar. Its front door is locked by a keypad that needs a combination. In this guide, we’ll show you how to get into the Silent Hill 2 remake grocery store, Grand Market, including what the keypad’s unlock code is.

Opening the keypad, which will let you into a grocery store called Grand Market, is optional, and it’s easy to miss the information you need to figure out the code. But getting through that door can be very helpful, especially early in the game, because you’ll find ammo and health items inside, which can give you a big boost. Here’s what you need to know to find the code to the Grand Market keypad, and if you’d rather not figure it out on your own, the code itself. If you want to figure it out on your own, however, stop reading after the image of the semi-truck on Sanders Street.

Exploring the streets of Silent Hill will yield a lot of insights about the game world. You’ll find a bunch of information in the form of notes left behind by the town’s residents–in fact, those are key to figuring out the puzzles scattered throughout the game. But if you find additional notes left on the streets, in shops, and in cars around town, you’ll discover you’re not the only person who’s been dealing with the horrors of Silent Hill.

Turn east down Sanders Street from Neely’s Bar. At the end of the street, check the south side to find a semi-truck.

Watch out for two Lying Figure enemies hanging around the area. Once they’re dead, look for a body leaning up against the truck, and for a note in the blood just in front of it.

According to the note, someone else was trying to discover the code for the keypad, but was doing so by brute-forcing the code–typing in numbers in sequential order. They went from 0000 to somewhere in the 4,000s over the course of many hours but at some point had to run from monsters.

Flip the note over and you’ll discover that the person went back and tried more numbers before being forced to run away again. To solve the puzzle yourself, you can use the note as a guideline, using the other person’s progress to know where to start trying codes yourself.

If you want to skip to the end and just get through the door, the code is 4444.

Once the door is open, you can ransack the market for three health drinks and three boxes of handgun bullets, which will be extremely handy in the early portion of the game.

There are many more puzzles and confusing sections in the Silent Hill 2 remake. For more help with Bloober Team’s remake, use ourSilent Hill 2 Remake guides hub

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